As a big fan of Bogdan Rezunenko's art, I wanted to model one of his unique characters. I focused on matching the mood of the concept, keeping the fantastic colors that it has. Modeled in Zbrush, and textured in Substance Painter. Renders in Marmoset 4 (no retouches, everything is real-time with Ray tracing applied).
Original concept by Bogdan Rezunenko https://www.artstation.com/artwork/0Kb98